Choose a micro-module that intrigues you
The module introduces the very basics of user experience evaluation in the context of human-technology interaction. These are described through concrete evaluation cases, that demonstrate how special characteristics of certain user groups may affect, and need to be taken into account in, the evaluation design.
The thematic module briefly introduces the student to artificial intelligence (AI) and some of the ways in which AI is used to empower people with disabilities. Lectures focus on three cases; 1) communication and connection, 2) employment and 3) daily life. AI can empower people with disabilities, but there are also concerns about the diversity, inclusiveness, and accessibility of AI, which are also briefly addressed.
During this module, the student will modify their own document (thesis, publication, course work…) to make it more accessible. The module teaches how to make documents accessible and what kind of methods are available. The module introduces for example how to make accessible tables, images, footnotes, and charts.
This module introduces you to accessible media. Media accessibility is concerned with how media content and services can be accessed by people who are not able to access them in their original form. The module includes basic information about media accessibility and a movie clip that follows the principles of accessible filmmaking.
This module introduces you to accessible social media. The module focuses on basic information about social media accessibility, accessibility of emojis and tips how to make your own social media account more accessible.
The course Portuguese as a Foreign Language (European Portuguese) – proficiency level A1.1 (Initiation), according to the Common European Framework of Reference for languages (CEFR) –, reflects the daily lives of the Portuguese and focuses, in particular, on the reality of the Aveiro region. It is divided into 5 autonomous didactic segments, but which are related to each other, traversing a narrative where the paths of 2 Portuguese families intersect.
The thematic module familiarizes the student with the audiodesciption (AD) of artistic products and venues of different kinds: art galleries, museums and theatre plays. The module introduces the production processes and the basic principles and guidelines for this type of AD and familiarizes the student with authentic examples of AD in museums around the world.
This course provides an introductory look into sustainable entrepreneurship and its key concepts. You will learn what it means to be(come) a sustainable entrepreneur using theoretical models, case-studies and reflection exercises.
The thematic module introduces the student to the definition of accessibility and discussion in society, but also to the role of disability legislation.
This course bridges theory to practice within the context of the Sustainable City that aspires to be sustainable. Sustainability requires transformation, which in turn, requires experimentation. We will learn about urban experiments and how they may disrupt and transform unsustainable urban systems.
Dutch is fun! This course focuses on simple Dutch words and phrases, everyday language, that you can immediately put into practice as greetings, common signs, useful phrases for shopping, travel, ordering and more.
You will also learn something about the Dutch culture.
The thematic module covers the basic principles and methods of writing easy language or translating standard texts into texts in easy language. It provides examples of different types of easy texts, such as informative texts, news, and literature.
The thematic module covers the basic principles of easy spoken interaction. It provides examples from authentic conversations involving speakers who benefit from easy spoken interaction.
The module will introduce the requirements and considerations for accessible entertainment, including going to a theater or museum, and watching a movie. As a part of this module, students will watch an accessible movie on YouTube and share their experiences in a learning diary reflecting on the many considerations and elements required to make a movie accessible to a large audience, including subtitling, audio descriptions, lighting etc.
The course will introduce ethics and how to make an ethical decision to contribute on improving the community sustainability. What is an ethical decision? Will be pay the efforts? Why is important to identify and solve ethical dilemmas? How to create a sustainable community?
Target level of the course is A1.2, developing elementary proficiency (CEFR application by Finnish National Agency for Education). Course consists of self-study modules in Moodle.
The thematic module focuses on visual accessibility in games and VR experiences. It briefly introduces basics of visual accessibility, and some of the needs of individuals with different visual needs.
This module will cover bioethanol, biodiesel, fuels from cellulosic biomass, blue and green hydrogen including CO2 capture and storage technologies, wind and solar power, the Carbon Cycle, Direct Carbon Capture From Air, and reducing atmospheric carbon dioxide by sequestering biomass carbon.
Technology overall, provides a safe, controlled, predictable environment for individuals with developmental disabilities, and using gestures and haptic interaction allows input mechanisms that do not rely on traditional keyboards and mouse interfaces. In this module, several different applications of gestures-based and haptic interaction will be presented and the limitation and benefits of each will be discussed.
During course students have possibilites to reflect on and learn current phenomenon on disability participations. Course offers different interpretations how society can be seen disabilities in different models. One current topic is like how covid19 has been effected disability persons`s everyday lives in the context of physical and digital environments.
This micro-module should inspire you to develop your interaction design as a people-centric co-design process. The basics of user experience design and evaluation will be addressed from its basic definitions and core concepts to practical examples with some hands-on exercises - UX of a Music Player APP.
Do you want to connect to people in an international setting? Do you want to start your future career prepared for the strongly interconnected world? Join our brand-new course on Intercultural Competences and learn intercultural teamwork in a multi-disciplinary, practical micro-module!
Introduction to Entrepreneurship covers the basic principles of entrepreneurship, its concepts and specific skills. You will learn about the entrepreneurial phenomena, the required skills, the challenges it creates and and the many different ways there is to be an entrepreneur.
The module introduces the ways MT is being used today, specifically when it is used for 'gisting', or achieving an understanding of a text that is in a language a person does not speak themselves. The module will then focus on the various proposals and projects focused on using MT to promote linguistic accessibility.
Machine Learning (ML) is a subfield of artificial intelligence that is concerned with the design, analysis, implementation, and applications of programs that learn from examples or experience. Learning from data is commercially and scientifically important. ML consists of methods and respective software that extract automatically interesting knowledge (patterns, models, relationships) in large databases of sometimes chaotic and redundant information.
This course provides an introduction into the realm of impact measurement. You will learn how to measure the emissions of your own daily actions and set new targets. Additionally, you will learn how to complete a basic impact assessment for a business or start-up.
Learn some basics of Norwegian language while studying in Stavanger. The course is offered, classroom only, to international and visiting exchange students. The course is taught 4 hours a week for 12 weeks.
Models and algorithms used to solve (combinatorial) optimization problems that appear in network (telecommunications, transport, etc) design problems.
Basic concepts: flows, cuts, paths, etc.
Discussion of formulations.
Solution techniques: relaxations, cutting planes, and heuristics.
Network design with a high level of service: availability, reliability, survivability.
The thematic module introduces the student to aided augmentative and alternative communication (AAC) techniques such as the use of pictures or symbols. Lectures focus on strategies (such as PECS, first-then boards) and the use of different systems (such as ARASAAC, Mulberry or Sclera) in different situations. Technologies, culture, and the environment are also briefly discussed.
In this module, we will look at different technologies for physical and motor rehabilitation, including exergames, virtual reality, gestures, robots, etc. Examples from research and current medical practices will be described, along with their benefits and limitations. Further, trends in assistive augmentation, e.g. technologies that enable us to enhance physical, sensorial, and cognitive capabilities, will be discussed.
"The leaning outcomes of the micro-module ""Smart and sustainable mobility"" will be :
• To understand the current situation of the transport sector from an energy and environmental point of view;
• To understand the main impacts related to mobility;
• To identify sustainable mobility measures;
• To select the main technologies (both in terms of digitalization and alternative propulsion modes) that can be implemented to improve mobility from an energy and environmental point of view.
The course gives an overview of social-haptic communication as a communication approach for people with sensory loss (visual impaired, hearing impaired, dual sensory impaired), other client groups (dementia, learning difficulties etc.) with friends, family and professionals.
"This micro model aims at exploring, at first, the relationships between Society and Environment at several levels (e.g. society-environment interactions; mutual influences; social values regarding the environment) and secondly, the different social representations and practices towards sustainability. This will help to understand why some societies and social groups are more willing than others to adopt more sustainable practices and to legitimize and endorse sustainability policies.
The course covers the basic principles and methods of translating speech and audio to text. Both human-led methods and automatic technologies are introduced, including audio captioning, print interpreting, speech recognition, re-speaking.
The thematic module covers the main principles of speech-based human-technology interaction, focusing on spoken interfaces which facilitate accessibility. Agent design for spoken interfaces. This includes both speech output (e.g., spoken prompts for people with visual disabilities) and speech input (e.g., speech control for physically disabled personnel). The students will also be introduced to different Voice Assistants and how they are being used in facilitating accessibility in the real-world
From designing for disability, to designing for abilities and for augmenting human capabilities, this thematic module takes a broader look at the trends in research on accessibility with a focus on ideas, designs, prototypes, and products for the 21st century. The module will introduce ongoing research on Cyborgs, artificial limbs and augmentations, brain-computer interactions, AI, etc., through published research in HCI and accessibility, and other venues.
This micro-module addresses environmental problems and challenges in the urban context (water, air, noise, nature and biodiversity, energy, food and waste) and their contextualization in the United Nations Sustainable Development Goals.
The course covers the basic principles and methods of translating visual information into text. Both human-led methods and automatic technologies are introduced, including audio/video description, automatic image/video captioning and alternative texts.
The thematic modules Web accessibility I and II introduces guidelines and other standards related to web accessibility, such as Web Content Accessibility Guidelines (WCAG). The first module explains the web accessibility principles (POUR), but focuses on technical specifications, primarily explaining the WAI-ARIA, the Accessible Rich Internet Applications suite of web standard.
The thematic modules Web accessibility I and II introduces guidelines and other standards related to web accessibility, such as Web Content Accessibility Guidelines (WCAG). The second module explains the web accessibility principles (POUR), but focuses on the content to make it readable and understandable, including requirements that address cognitive accessibility.