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The psychological impact or disruption of innovative technologies on society

Industry, Innovation, and Infrastructure; Sustainable Cities and Communities; Gender Equality; Partnerships for the Goals; Decent Work and Economic Growth
Open for application

Background

Innovative and leading technologies are constantly being researched and developed with a view to enhancing the lives of people and society. New human-centric technologies are being advanced across multiple disciplines and industry domains, designed to deliver innovations in areas such as natural language processing, data analytics, and intelligent machine translation human-computer interaction. In this Challenge, teams will be informed by leading-edge research and industry advancements. Challenge teams will work with industry and research partners such as ADAPT, INSIGHT, and Accenture. They will be introduced to world-leading research where technology seeks to deliver excellent science, engage the public, develop novel solutions for business, and society. The Challenge will require a multi-disciplinary lens from the complementary fields of Social Sciences, Communications, Commerce/Fintech, Ethics, Law, Health, Environment, and Sustainability.

Our challenge

This Challenge will require students to explore an innovation being researched and advanced, as informed by the Challenge partners. They will do this in teams and through the lens of at least one of the Sustainable Development Goals (SDG). The team will assess how an innovative technology will impact a particular user group. Each team will be required to evaluate the societal, personal and psychological impact of the innovation, and produce an output/artifact to demonstrate their understanding of the potential impact or disruption the technology will have on society and/or a user group.

Expected impact

Recommendations and outputs from this work will inform ongoing research by the industry and/or research partners. If these innovative technologies are to enhance society going forward, it will beuseful to have diverse teams examine the potential impact as they are being advanced.

Target groups

Society and citizens will be the ultimate target groups to benefit from the outputs of this challenge. However, students will inform the ongoing research for the Challenge partner. They will share their findings and output/artifact with the relevant industry or researcher partners.

Expectations from students

Students will spend three weeks on the engage phase where they will receive an overview of innovative and disruptive technologies, challenge-based learning, and SDG’s. In week three there will be a Hackathon where students will be introduced to some of the research (i.e. challenges) being conducted by the research and industry partners. They will use the Hackathon to form groups based on the challenges/research that interests them. During weeks four to eleven, teams will be immersed in the investigate phase. In this time they will enjoy a host of masterclasses and introduction to various information around related topics, for example, natural language processing and related technologies, technology and psychology, Artificial Intelligence (AI) and machine learning, Augmented and Virtual Reality, and educational technology. They will also have presentations from industry and research partners. The final three weeks will be the act phase, where students will produce the output/artefact and share their findings. Throughout the entire Challenge, teams will be required to give regular presentations and feedback to each other.

Formalities

● Closing Date for Applications: 17th September 2021

● Start and end dates: 20th September - 3rd December 2021

● Notionally 7.5 ECTS

The Challenge will be hosted by the School of Computing in Dublin City University (DCU). Partners in the Challenge include research centers such as ADAPT and INSIGHT, and industry partners like Accenture. Dr. Monica Ward (Assistant Head for Teaching Excellence, School of Computing) will lead the challenge with the support of Dr. Fiona O’Riordan (Academic Developer, DCU Teaching Enhancement Unit).